![]() ![]() Ryu must be outfitted with a rod and a lure before he can catch fish. During these sequences, the game switches to a side-view camera angle of Ryu standing over a coral reef. Depending on their size, animals take anywhere from 1-10 hits to defeat, whereupon they transform into a restorative item.įishing spots (indicated by a leaping fish) behave in a similar manner, with the exception that they always respawn in the same location. Very few characters have the ability to hunt Bow comes equipped with a crossbow, while Katt attacks with her staff. These spots transport the party to a small forest that is populated by animals. Hunting areas (indicated by tufts of grass) randomly spawn on the world map. Non-player characters are found milling about inside towns at daytime, whereas they retire to their homes at night and early morning.įishing and hunting once again play a role in the game, this time as short minigames. Whenever the overworld screen appears, the sun rises and sets with each minute of real time. Every character has a unique skill that is used outside of battle depending on who is currently leading the group, the player can use these skills to fish, hunt animals, bridge chasms, or swim across water.Īs in the previous game, the color palette of outdoor areas and towns changes depending on the time of day. ![]() The group's lineup can be rearranged at any time, allowing another character to become leader. ![]() ![]() As the player character moves around, other members of his traveling party walk behind them in a line. The world map is seen through an aerial view display in which players navigate across a small-scale version of the game world. Like Breath of Fire, the game consists of four modes of play: the world map, the field map, a menu screen, and a battle screen. Of the five games in the series, Breath of Fire II bears the most similarities to the original entry. ![]()
0 Comments
Leave a Reply. |